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The Tech Art of Outpost: Glacier

This is some of the technical art that was made for the game Outpost: Glacier!
It includes:
Shaders for environment assets
Volumetric cloud system that interacts with the weather system
Wind direction affecting foliage, moss, clouds, environment particles and other VFX
Pipeline for creating moss stones from existing stones
Procedural world material supporting different biomes and snow deformation
Mining nodes have damaged stages using 1 channel mask
Stormy local wind VFX supporting multiplayer overlap
Volumetric flares
Foliage player collision interaction
Cheap transparent ice shader using SDF placed cracks
Vertex animation textures for simulated physics and animation
Blender geometry nodes procedural assets
Snow glitter shader based on non-occluded sun rays and random normal angle
Overhang biome with guaranteed slopes for the player to be able to always get up on every mountain
Day and night cycle
Volumetric aurora sky events
There is more but not enough time to show everything

About 2 years later I created the third prototype trailer showing a lot of new things like gameplay and the new procedural systems.

The work of the whole environment team together, I was part of lighting, clouds, snow, rocks and some foliage.

Machine animations

Machine animations

Ice assets for glacier biome

Ice assets for glacier biome

Ice glaciers and flows for ice biome

Ice glaciers and flows for ice biome

Stylized rocks for meadow biome

Stylized rocks for meadow biome

Snowblocks for hardpacked snow biome

Snowblocks for hardpacked snow biome

Ice shader

Day and night cycle with night sky cubemap

Animal frozen death destruction system

Animal frozen death destruction system

Crystal generator

Crystal generator

Generated crystal meshes in blender

Generated crystal meshes in blender

Crystal meshes in engine with crystal shader

Crystal meshes in engine with crystal shader

Storm wall VFX

Storm VFX

Storm VFX

PBR iridescence shader

Early day and night cycle prototype with non-volumetric clouds and aurora

Early day and night cycle prototype with non-volumetric clouds and aurora

The second prototype trailer I created.