Technical Animation Reel

Technical Animation Reel - Vincent Brandt

SUZU, MODERN MEDUSA - My own character concept made using zbrush, maya, and marvelous.

SUZU, MODERN MEDUSA - My own character concept made using zbrush, maya, and marvelous.

ROMAN MECH - Animation bluebrint for my ik setup and shooting montage etc.

ROMAN MECH - Animation bluebrint for my ik setup and shooting montage etc.

Character blueprint with Ik offset update, mech swaping and more.

Character blueprint with Ik offset update, mech swaping and more.

The ik trace setup.

The ik trace setup.

Scripts in Maya: Control creator script, can use your own custom curve and an existing curve in your scene.

Scripts in Maya: Control creator script, can use your own custom curve and an existing curve in your scene.

IK/FK set up script.

IK/FK set up script.

Technical Animation Reel

- Roman Mech -
Rigged and animated a mech made by the character artist Sam Kohvakka: https://www.artstation.com/artwork/mq1xJ9
4 week project at Future Games Stockholm.
Thanks for the feedback Karin Engström and Richard Brenick!

- Suzu, Modern Medusa -
This is a character I made during my time at Futuregames.
I wanted to make a racer with an athletic style but feel more casual and modern.
I made a more advanced rigg for it, focusing on giving animators more flexible options.

- Script -
Made a script that let's you save curves and use them to rigg a fk chain.
Feel free to use it or read it: https://github.com/Chumpz/ctrlFiesta

Another script that lets you bake down animations from 2 identically named skeletons with different hierarchies.
Link: https://github.com/Chumpz/AnimTransfer

More artwork
Vincent brandt highresscreenshot00009